This week I looked over what was causing some of the baking errors from earlier, and needed to get the polycount down. I got the triangle count from 14k down to under 10k. I also relayed out the UVs and solved most of the errors.
Wireframe:
9,655 Triangle | 5,092 Vertices
UVs:
Post baking:
World-space normals:
Curvature bake:
AO bake:
Color ID bake:
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