Sunday, October 6, 2019

Cannon topology/UV clean up. Baking maps to prepare for texturing.

This week I looked over what was causing some of the baking errors from earlier, and needed to get the polycount down. I got the triangle count from 14k down to under 10k. I also relayed out the UVs and solved most of the errors.

Wireframe:


9,655 Triangle | 5,092 Vertices

UVs:



Post baking:


World-space normals:


Curvature bake:


AO bake:


Color ID bake:


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