Sunday, October 27, 2019

Knife Block Out.

Starting the knife assignment. I chose to make a 'next-gen' version of the classic Counter-Strike knife.

Reference:


Maya block out:


Maya block out of booleans to be used in Zbrush:


Zbrush screenshots:



Thursday, October 17, 2019

Cannon Final

Here is the final images of the cannon before the first industry review. This was a very fun project to work on.










Wednesday, October 16, 2019

Cannon on Artstation.

I uploaded the cannon model to my website: https://www.austinlabarbera.com/projects/w8dq09

Here is the current render in Marmoset:


Wireframe:


I also uploaded a web viewer of the model to be inspected.

Monday, October 14, 2019

Cannon Texturing

This week I am continuing to work on the cannon. This time focusing on the textures and rendering.

Here is a render of the cannon with its most up to date textures:


Original reference image:



Side ortho view:




Here is some process renders as I was texturing:




Marmoset Render:


Getting some issues with the lighting, and roughness values.

Cannon inside of UE4:


Friday, October 11, 2019

3 Point Lighting

This week we were assigned with a task of taking a photo of a subject under a 3 point light setup and trying to replicate the lighting results.

Here is the original photo:


Here is my attempt at recreating this light setup:


Sunday, October 6, 2019

Cannon topology/UV clean up. Baking maps to prepare for texturing.

This week I looked over what was causing some of the baking errors from earlier, and needed to get the polycount down. I got the triangle count from 14k down to under 10k. I also relayed out the UVs and solved most of the errors.

Wireframe:


9,655 Triangle | 5,092 Vertices

UVs:



Post baking:


World-space normals:


Curvature bake:


AO bake:


Color ID bake: