Monday, October 14, 2019

Cannon Texturing

This week I am continuing to work on the cannon. This time focusing on the textures and rendering.

Here is a render of the cannon with its most up to date textures:


Original reference image:



Side ortho view:




Here is some process renders as I was texturing:




Marmoset Render:


Getting some issues with the lighting, and roughness values.

Cannon inside of UE4:


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