Tuesday, June 30, 2020

Killhouse Remake Week 3

So I am pretty behind this week. Capstone killed me lol...
Anyway I fixed a lot of technical issues with the UVs. I added extra geometry to the ceiling such as windows and fans, and cut out areas in the main building area for doors. I brought in some asset packs that I think will fit nicely with the Megascans assets I am using. I restarted the lighting and switched to a more golden hour type lighting outside so I can get some night lighting peaking in and shadows from the cut out areas, but at the same time be able to add my own lights to the and have enough control.

I found a raw scan of a destroyed car on Substance of all places, so I think I will try and retopo that quickly with ZBrush and get the car assets in the scene. Next week is going to be all about playing with Megascans and Mixer. The scene will look much better once I clutter the scene with assets, get more material variation going with blend textures and decals. Should have a very rough level by next week then plan on working more on it after the deadline. 







Basically following this workflow exactly:
https://youtu.be/hi7A6D0TDfQ

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