Austin Labarbera FIEA

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Monday, September 9, 2019

Starting the cannon high poly.

Starting the high poly in Maya. Doing the hard surface modeling that needs to be baked in, will export high poly base to Zbrush later.




Posted by Austin Labarbera FIEA at 7:25 PM
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Labels: 3D Art, Cannon

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      • Cannon high-poly renders.
      • Cannon Sculpt Process: Wood Material
      • Frank Frazetta Value
      • Cannon unwrapped and imported into Zbrush.
      • Starting the cannon high poly.
      • Cannon Proxy Block Out
      • Syd Mead Shading Assignment
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