High-poly Renders:
Almost Ortho? (too bad Marmoset doesn't support ortho cameras!) Remove ground shadow on this one?
First Bakes:
First initial bake. AO, normals, thickness, and even albedo color from the materials being used on the high-poly. As you can see, I am having some color bleeding onto some areas. Probably from not using a cage. I am hoping when I bake using the naming convention method in painter will clean up some of this. Or I will either edit the UVs or clean it up in Painter. Also you can see I tried to bake those screw holes into the body of the gun on the low-poly without creating geo for it. Bad mistake... but I think I can fix it in Painter.
Another image of the initial bake, this time without the color map.
Wire-frames:
High-poly wire frame.
Low-poly wire frame.
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